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Archive for July, 2013|Monthly archive page

More is Better than Less — 25 more GBL Articles

In Becoming ruminative in education on July 17, 2013 at 5:37 PM
(Picture Credit: seriousgamesmarket.blogspot.com/ )

(Picture Credit: seriousgamesmarket.blogspot.com/ )

— GBL (Game-Based Learning) —

Within the last couple of decades, Video Games and Education have concurrently experienced an upswing of blending.   Blending in the regard that Education in the first place has cast doubt and sometimes resisted the invasion of a predominantly “for-entertainment” medium to K-20 classrooms.   Nonetheless, GBL has slowly and surely made inroads towards the realm of Education based off the collective momentum of technological advances, social media prevalence, growing importance of new media literacy, the Serious Games Initiative, and perhaps more importantly, people’s innate craving for fun in almost every thing they do.

Who is to say now that learning can’t or shouldn’t be concurrently fun?  This recent article on GBL Blog showcases a roundup of 25 cases where games have been utilized to engage, motivate, and help learners develop non-subject-matter skills such as design, problem-solving, and computational thinking .

Infographic on Getting the Facts on GBL

In Becoming ruminative in education on July 17, 2013 at 5:17 PM

An influx of GBL (game-based learning) information has arrived in recent years but you might wonder how effective GBL can be.   The Knolwedge Guru website has been superbly thoughtful about this issue and produced an infographic that sheds light on the effectiveness of GBL exemplified through valid sources and research studies.   Below is the infographic for your pleasantly sophisticated scrutiny, and here is the link to the original web article release.

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