— GBL (Game-Based Learning) —
Within the last couple of decades, Video Games and Education have concurrently experienced an upswing of blending. Blending in the regard that Education in the first place has cast doubt and sometimes resisted the invasion of a predominantly “for-entertainment” medium to K-20 classrooms. Nonetheless, GBL has slowly and surely made inroads towards the realm of Education based off the collective momentum of technological advances, social media prevalence, growing importance of new media literacy, the Serious Games Initiative, and perhaps more importantly, people’s innate craving for fun in almost every thing they do.
Who is to say now that learning can’t or shouldn’t be concurrently fun? This recent article on GBL Blog showcases a roundup of 25 cases where games have been utilized to engage, motivate, and help learners develop non-subject-matter skills such as design, problem-solving, and computational thinking .