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Games Hereafter…

In Not so random posts on July 26, 2011 at 5:24 AM

Revolution 10. Video Games Hereafter…  2010-2011

 With hardware advancements, game makers around the globe had no choice but to invest great length and greater resources in planning, designing, and producing a potential triple A game title. With such a trend, social networking games such as Farmville took opportunity to occuply gaming market. Social networking games had become an official game genre and will be on the rise hereon afterwards. Xbox 360 Kinect and PS Move joined Wii in the battle for kinetic game play. In the world’s greatest gaming event E3 2011 in California, focal points were on the greatly anticipated new consoles–Wii U and Play Station Vita.

 

Where will games take us to in the next 5 years? We don’t know…yet. When will we witness the next revolutionary turning point? Who will players be playing with and what kind of games will gamers play in another 10 years. Yet what I know for sure is that gamers will always be gamers and wait patiently to see the another page of history of gaming unveil. What will next generation gaming be like?

 

 

 

 

 

Tell me it ain’t so……^__^

10 Revolutionary Revolutions in Video Game Industry

In Not so random posts on July 26, 2011 at 5:05 AM

      The history of video games lends itself to a series of change. Revolutionary changes in the   world of video games originate from, not surprisingly, games that were pivotal and influential to other games and game makers and the whole game industry. Below is a listing of the 10 turning points/revolutions of the gaming industry in chronological order and a game representative of each turning point would also be named and briefly discussed.

Revolution 1. Enlightenment of Gaming Culture  1983-1987

With the release of Faimly Computer (FC) and SG-1000, video games became immensely popular. This was the dawn of the gaming industry and it signified many things to follow. A plenty of games were “transfared” from arcade to home consoles and this was the prime of action games. A signature game released then was the widely popular Super Mario Brothers. Other hit game titles were Metal Gear and Pro Yakyuu Family Stadium.

Revolution 2. Video Games-indued Social Phenomenon  1988-1991

Sequals of hit FC titles had been released to keep momentum of the gaming industry. Sega and NEC Home Electronics both released new home console. With the release of new home consoles, a great many new game makers joined the gaming enterprise and started casting television advertisements. Video games became increasingly visible on the market and to other media. Long lines at the game stores became a social phenomenon caused by the booming popularity of video games. One game that changed the game history in those years was Dragon Quest 3, a classy RPG with a strong storyline. Other hit titles were Tetris, Sonic the Hedgehog, and Nobuta no Yabou. Super Famicom (SFC) and Neo Geo were introduced to the gaming world during this time

Revolution 3. Heatwave of Fighting Games  1992-1995

As mainstream game consoles shift from SFC to Sega Saturn (SS) and Play Station (PS), one game genre made superb inroad–fighting games. A world-renouned title released during these 4 years was Street Fighters 2 and its popularity even expanded beyond the game world, culminating in the production of Street Fighter-themed Hollywood movies and animations. Other hit fighting games that were popular among gamers were Virtual Fighters and Tekken.

Revolution 4. Renaissance of the Handheld Consoles  1996

 Year 1996 was a year in which different game makers fought for the rein in home console market. Now that we look back at it, perhaps the revolution lied in the release of Pocket Monster Red/Green. This game was a top seller from 1996 to 1998 and it expanded gaming to a realm of social interactions especially among primary school students. Three gaming elements contributed to the success of Pocket Monster game series–duel, collect, and trade. Other hit games were Super Mario 64, Papara the Rapper, and Bio Hazard.

Revolution 5. Evolution of Gaming Visual Effects  1997-1999

 Gamers couldn’t have missed this signature title RPG, the much acclaimed Final Fantasy 7. Aside from the game’s rich content and outstanding visual effects, this game was also sold in convenience stores, creating many “firsts” in the game world. FF7 employed the then high volume storage CD-ROMs to bring forth amazing polygon characters and seamless combination of mapping and cinematic marionation. Other hit titles were Metal Gear Solid, Gran Turismo, and Legend of the Zelda–Okarina of Time.

Revolution 6. New Type Action Games  2000-2001

 As Play Station reached maturity and occupied most of the software “PIE”, PS took another onslaught with the release of Dragon Quest 7, eventually leading to the much anticipated new age console–Play Station 2. With upgraded specifications, PS2 allowed for a new type of action to come to fruition. The hack and slash action game–Shin Sangokumushow–won many players over with its non-stop thrill confronting enemies from all around the player avatar. Button smashing, enemy killing along with overpowering 3D visual effects became mainstream and other action game makers had followed suit.

Revolution 7. Arrival of the “Black Ship” and Internet Games  2002-2003

 Games produced by European and American game makers have made a great leap in terms of sale numbers in Japan. In a sense, these non-Japanese games were symbolic of the “Black Ship” Event in late 1800s in Japan, which caused turbulent changes at the level of sovereignity and industrialization. More and more US and EURO games became popular and caused benevolent competition among game makers in Japan and worldwide. On the other hand, online games had quietly made inroad in the Japanese market also. A signature masxive multiplayer online game would be HALO. Other hit titles were Grand Theft Auto 3, FF 11, and Nobuta no Yabouu Online.

Revolution 8. Games Marching into the New Era  2004-2007

 Player population underwent a outburst with the release of Nintendo DS and Wii. Casual players are sentitized to the notion that games can promote learning and healthcare. Games were no longer produced with a single aim–enterntainment, but also for other social and scientific purposes. These games were known as serious games.

Merger between bigger and smaller game companies was common during these years. Handheld consolde Play Stationn Portable (PSP) and Xbox 360 were introduced. One influential game that could be named to have changed gaming history during these years was 川島隆太教授的DS腦力訓練. Other hit titles were Wii Fit and Wii Sport.

Revolution 9. Re-Booming of Handhelds  2008-2009

 Handhelds are no longer just handhelds because now they can communicate with other players using the newly added function–ad hoc messaging communication. A great number of handheld players would convene, sit side by side to engage in multiplayer game play, a new social phenomenon in force in Japan nowadays still. A signature game would be Monster Hunter Portable 2nd G.

Revolution 10. Games Hereafter…  2010-2011                                     Please See Next Entry

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