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Archive for April, 2013|Monthly archive page

Game Over Doesn’t Mean Fun is Over

In Becoming ruminative in education on April 16, 2013 at 3:19 PM

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You live and die in playing video games, just like you live and die in an actual human lifespan.  But uhuh there is a difference between the life and death here in those two different spheres.

One of the fun factors in playing video games is that even if you (your avatar) die in the game, you can always choose to give it another try, in fact, try after try to your heart’s content.  Renowned game scholar James Paul Gee discussed in his 2003 book about good learning principles embedded in good video games, one of them being the fact that games have “infinite patience”, unlike human teachers who may be bound to a limit with regard to patience (I mean that in a non-derogatory way).   But how do you make games riveting to the point that you don’t get frustrated in repeated failures, yet you would want to be challenged again on a voluntary basis?  The theory of flow can provide a glimpse of solution to the above-mentioned question.  When games are designed and paced well, they present players with optimal challenges that keep them trying yet to a balance point where players feel confident that the obstacle can be overcome, and they don’t get too frustrated that they simply would give it all up.   And when immersed in the experience of flow, players usually play on and on as if they were lost in time.  OFTEN TIMES when I play PS3 games and SOMETIMES when I delve into gaming literature, I get into the flow state where things seem effortless and utmost engaging.

Below are some well-designed game-over continue scenes from classic video and arcade games extracted from kotaku.com.  And these well-crafted game over but not really over scenes are effective (either in ways of wicked humor or urgency-evoked sympathy) in keeping players want to keep playing, perhaps the experience of flow is simply irressistable at times.  In the realm of education, it begs the question as to what educators can do or set up a learning mileu to keep students wanting to come back for more, to learn more even after failing attempts?  After all, there should not be ever a GAME OVER for learning and education.

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Definitely technical difficulties here since after researching on how to embed animated GIFs in WordPress and did as instructed, I still couldn’t figure it out……not in the FLOW for sure…..but don’t give up just yet, please click on the blank windows, you will be directed to the funny GIF game overs in no time ^__^

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Ninja

A Piece of Co-Authored Publication on the Use of Facebook in Preservice Teacher Preparation

In Becoming ruminative in education on April 2, 2013 at 3:39 PM

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Aside from my ongoing interest in researching the role of digital games in instruction, I am also involved in doing research in using social media in an educational technology course where undergraduate preservice teachers learn about teaching and learning with technology.  Please see below link for the fruition of our research in a recent journal publication in TechTrends.

http://www.scribd.com/doc/132711600/Teaching-Preservice-Teachers-to-Integrate-Technology

In addition, me and my research team are attempting to follow up on our former students who took our ed tech course in the past two years to see how they perceive technology use in their current internship or teaching in the classroom.  Feel free to comment if anything pops up on your mind     ^__^

http://cep416.weebly.com/

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